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All other assets

  • mackofoley
  • Jun 8, 2016
  • 1 min read

Turns out my base environment had assets in it that i could pass as part of the main 6 assets. this goes for the holographic sign, sliding door, ventilation, pipes and wires.

How they're made

These assets are far simpler and don't involve nearly as much detail as the other 2 so i just modelled from reference as concept art was redundant. The pipe simply started as a cylinder primitive with 2 sub divs in height. one was moved up, faces extruded and beveled to create the rim. Same goes for the ventilation instead though it started with a cube. The caps on the pipes to create the 90 degree bend were done using multicut while holding shift from the side viewport. finally the cables are are simple texture with no background i did some colour correction on placed onto a plane.


 
 
 

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