3D Hobbit inspired dome
- mackofoley
- Nov 6, 2015
- 2 min read
The dome started with a small, thin, polygon torus (basically a ring) and created a semi circle by deleting the other half of it. From here the faces were bridged and extruded to create the legs.
The same thing was done next with a slightly thinner torus and placed between the legs. After this more, full, torus polygons were added for some extra detail in between the divided torus pipes.
Next the design was duplicated 11 times, merged and bent around to form a circle using the bend tool.
After that a small cylinder was added with 3 subdivisions in height. The middle subdivision faces were selected and extruded. After this they’re bevelled and the ring is enlarged and placed on top of the initial ring so that it fits. After this another design was made using the torus tool to make 3 circles. 2 are left unaltered and placed inside each other while the other is elongated and placed in the middle of those two. After this its bend twice. Once to curve it round to form a dome. Another to bend it and the 11 duplicates round to form the ring like the first.
After placing the ring on top and centring it another cylinder is made and the faces on top are scaled inwards to ramp it. This is duplicated and scaled down another 2 times to form a peek almost. After that it’s capped with a flat cylinder with a few edits made to it.
After altering the vertices on the legs slightly to make them the correct length the model is essential finished so we can move on to grounding it and adding some lighting.
So the dome is placed on a stand with some steps made of poly cubes.
Then some lighting is added (found under the rendering tab) to finish the scene.

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