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Game Design Principals

  • mackofoley
  • Sep 14, 2015
  • 1 min read

Appeal

Different games appeal to different people depending on intended play style of the game

Accomplishment: extrinsic and intrinsic rewards.

Imagination: roleplaying and storytelling.

Socialization: friendly social interaction.

Recreation: adjusting physical, mental, or emotional state.

Subversion: breaking social or technical rules. Playing counter to norms and expectations

Different genres appeal to different players (and usually coinside with intended play styles)

Fps-Accomplishment, compatition etc

StoryDriven/RPG (Applies for recreation aswell)

MMO

Many subvesive games have unclear genres e.g. 'Papers please' (Glory to Arstotzka)

graphics and art style also fill different appeals

Communication

Visuals, GUI (minimap) ways of communicating with the player visually

Player

Game Ideas

Introduction- Scene setting/scenario, time period, etc

Story

Gameplay-core mechanic

Checkpoints/health

Items/consumables/objects

conclusion


 
 
 

Commenti


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