Game Design Principals
- mackofoley
- Sep 14, 2015
- 1 min read
Appeal
Different games appeal to different people depending on intended play style of the game
Accomplishment: extrinsic and intrinsic rewards.
Imagination: roleplaying and storytelling.
Socialization: friendly social interaction.
Recreation: adjusting physical, mental, or emotional state.
Subversion: breaking social or technical rules. Playing counter to norms and expectations
Different genres appeal to different players (and usually coinside with intended play styles)
Fps-Accomplishment, compatition etc
StoryDriven/RPG (Applies for recreation aswell)
MMO
Many subvesive games have unclear genres e.g. 'Papers please' (Glory to Arstotzka)
graphics and art style also fill different appeals
Communication
Visuals, GUI (minimap) ways of communicating with the player visually
Player
Game Ideas
Introduction- Scene setting/scenario, time period, etc
Story
Gameplay-core mechanic
Checkpoints/health
Items/consumables/objects
conclusion
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